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Take a look at those. You will be using these tools to add dimensions and text to your plans. Take a look at the two camera tools. They have been renamed in Chief Architect X2.

In Chief Architect X2 all overviews can now be either perspective or orthographic. The Perspective View Tools do everything mathematically and the Orthographic Tools do everything with photos or textures. Anytime you hear the word texture in Chief Architect or in any CAD program or in any program actually, what they are really saying is photos. A texture is a picture of something. That is all it is. The way textures work in CAD and in all programs is, say you might have a small picture of some roof shingles or bricks, the program will take that picture and tile it over the surface of an object in the drawing.

It will keep tiling it over and over until the entire surface is covered. If you have a good picture it will look seamless.

That is how a texture works. So you have just seen some of the tools that are available in the Architectural Tools toolbar. The last item at the very right end of the toolbar is an icon that will allow you to go from one floor in your plan to the next floor and back again. Clicking on the floor number will display the Change Floor Reference dialog box. You can use this dialog box to change the floor you are viewing and which floor will show up in reference.

Reference gives you the ability to; for example, see the walls on the first floor in the plan while you are on the second floor in the plan. The reference function, beginning with Chief Architect X1 is handled differently than in all of the previous versions of Chief. If you were to go into a 3D view the Architectural Tools toolbar will change and contain a different set of tool icons.

In a layout view it will change to yet another different set of tool icons. Same thing will happen in a CAD detail window. The toolbar changes to the options that you will need to work with in those particular windows. But the All Views toolbar will always stay the same wherever you are working in Chief Architect. With the All Views toolbar you can Save, Print, Send to Layout, open Defaults, open Preferences, open your layers, switch to a different layer set, manage layers, open the library, check your spelling, or get some help.

The book will discuss CAD Detail Management in detail in a later chapter, but it is where you store detailed drawings that go with your plan.

The view can be an elevation, a cross section, a 3D overview, or whatever; it can be converted to a CAD detail with this tool. Next is the Terrain Tools button. Before any terrain can be added the terrain perimeter must be drawn. Administrative Tools Toolbar On the Administrative Tools toolbar is the Materials List Tools button, which includes tools for calculating a materials list from all floors, or from just a room, from an area, etc. The more accurate that you draw your model, the better the materials list is going to be.

Next is the Schedule Tools see Figure This contains the door, window, and cabinet schedules, etc. It is a handy tool to use to point out where revisions in your drawing have been made, or just to point something out more clearly. The View Time Log tool button will create a time log. Pressing this tool will display the Time Log dialog box. As you are working on your plan you will be able to keep track of your time. You can stop and start time logging with last two tool buttons.

Chief Architect will stop and start time logging automatically, which you will learn more about later. This toolbar has the zoom tools to zoom in an out see Figure To see how they work try this next exercise. If you did not create this drawing you can use CSS1-c.

Click on the title bar of the Architectural Tools toolbar, the toolbar you placed in a floating position in the drawing area in an earlier exercise, and drag the toolbar back to where it was originally docked. Release the mouse button once you have it placed in the right position. Move the cursor into the drawing area. Notice that the cursor changes into a small cross. Click near the left side of the drawing area and then drag the cursor to the right. A wall with a temporary dimension follows the cursor as you drag.

When the temporary dimension. A wall 30 long is displayed. Start another wall by clicking on the end of the first wall and drag downward. Click again when the temporary dimension shows Continue in a counterclockwise direction to form a building that is 30 x 20 as shown to the right. When you draw exterior walls in Chief Architect try to draw them in a counterclockwise direction. That way the exterior material siding, brick, etc.

The cursor resembles a magnifying glass. Click a point to the left and above the top right corner of the building and then drag the cursor to the right and below the building corner. A shaded rectangle forms giving you a visual on which area you are zooming in on. Release the mouse button. The screen will fill with the area that you drew a rectangle or zoom box around see Figure To zoom out and see more of the building place the cursor near the corner of the building.

Roll the scroll wheel on your mouse towards you. You will begin zooming away from the building. Keep rolling the scroll wheel towards you until you can see the entire building. Now roll the scroll wheel the other way. You will begin zooming back in towards the corner of the building where you placed your cursor. So now you know that you can use the scroll wheel on you mouse to zoom in and zoom out. I tend to use this method of zooming in and out more than any other method because it is so handy and does not require you to look away from where you are drawing.

In the View Tools toolbar click the Zoom In button or press the minus num key the numbered key group on the right side of your keyboard.

You will zoom into the view by a factor of 2. Click the Zoom Out button or press keyboard. You will zoom back out by a factor of 2. Fill Window the hotkey is F6 button. The drawing window will be filled but it will now include everything in your drawing. You can now see the Living Area square footage. Click the Pan Window tool icon.

The cursor. Click the left mouse button and you will be able to move the screen around. This is called panning the drawing. Click the mouse button again. You can no longer pan. You must click the Pan Window tool icon again to pan.

Here again is where the scroll wheel on your mouse becomes a very handy tool. Press the scroll wheel. The cursor looks like a hand and you can pan the drawing as long as you press the scroll wheel. If the scroll wheel on your mouse also tilts to the left or right you can use that function to move the screen in Chief Architect back and forth.

Being able to use the scroll wheel to pan was a new feature that came out with Chief Architect X1. This tool can be used in any view you are in. This includes photos you have in your plan. The next tool is the Show Sheet tool. If you have your printer set up and you have your sheet size set to a certain size clicking this tool will show the sheet on your screen. Generally you dont need to worry about this tool unless you are on a layout page.

You would rarely need to use this tool while in floor plan. If you did not create this drawing you can use CSS1-d. You should still have the building outline you drew in the previous exercise on your screen.

Zoom in on the upper right corner. Click the Show Line Weights tool icon. Notice how much thicker the framing wall lines become. Show Line Weights tool icon again. The Click the lines are now thinner and all of the lines have the same thickness. Beginning with Chief Architect X1 you can control the line weight in virtually every object in your plan, including hatching, wall lines, CAD lines, etc.

You can control the line weights on almost everything in the elevation views. The Print Preview button shows you what your drawing will look like when you print it. The next tool, the Temporary Dimensions button is on by default. Click the upper wall in your building. Notice the dimensions that display. Those are temporary dimensions that can assist you in resizing or moving an object. Click somewhere in your drawing away from the building. The wall is no longer selected and the temporary dimensions disappear.

The cursor becomes a cross. Make a small box next to your building by clicking to obtain the first corner of the box and then drag and click for the diagonally opposite corner. Click on the top line of the box. Again you will get temporary dimensions. Chief Architect gives you the option of turning off this Display Temporary Dimensions function. Click the button. The temporary dimensions for the box go away. Click the button again and the temporary dimensions come back.

Click on the box you drew in the previous exercise. The entire box is selected. The box is a polyline object. Edit Object Parts tool icon. Now only the line Click the that you click on is selected. The box is now a polyline box made up of 4 lines. By default everything you draw in Chief Architect is made out of polylines, and CAD items will become polyline objects.

If it is not a 3D item yet, as long as it is a 2D object, you can turn off the snapping function and edit individual lines by activating the Next on the Display Tools toolbar is Show Arc Centers and Ends. If you have arcs or circles drawn turning this tool on will display their centers with a cross. The next tool and the last one is the Display Reference Grid tool icon. When it is activated it will turn on the grid.

Edit Object Parts function. When you first begin using Chief Architect all of the snaps will be on by default. This was introduced in Chief Architect X1. Click the Cabinet Tools icon on the Architectural Tools toolbar. Move the cursor to the middle area of your building and left click to place the cabinet. Select Objects. Select the cabinet. Notice the little square in the middle of the cabinet? This is the center edit handle for the cabinet. Place the cursor over the top of this edit handle.

The cursor will change to a 4-way arrow symbol. Click the left mouse button and drag the cabinet to the right wall of the building.

When you get to the wall the cabinet will stop. If you continue to try and drag the cabinet to the right and you drag far enough it will eventually go through the wall.

But when you first bumped against the wall the cabinet stopped. Move the cabinet back to the middle part of the building. Now click and drag the cabinet to the right wall. This time the cabinet will go right through the wall without stopping. Click the back on. In the earlier versions unless you pressed the CTRL key the cabinet would stop at the wall. The next tool is the Angle Snaps button. By default, with this tool on, Chief Architect will snap to a point in 15 increments.

This can be changed to 7. If this tool is turned off you can snap to any angle. This is for everything in your plan; walls, doors, cabinets, etc.

If you dont want to be snapping to a grid turn the Grid Snaps tool button off. By default Chief Architect has a grid that you can snap to. You can adjust the size of the grid snaps and the size of the grid as it appears on your screen using the General Plan Defaults dialog box see Figure You can display this dialog box by double clicking the Select Objects tool.

In the Grid Setting section you can change the snap units by double clicking the number showing in the Snap unit inches edit list box. By default the grid snap is set to snap at every 1. If you did not create this drawing you can use CSS1-e. Move the cursor Select the into the drawing area and click the left mouse button to place a point.

Double click the point you just set. The Move Point dialog box will display. In the New Location section of the dialog box select the radio button for Absolute Location. You will see the current absolute coordinate location for the point listed in the Current Location section.

In both the X Position and the Y Position edit boxes type 0. Press the OK button. Depending on where you are in your drawing you may not be able to see your point. If you cannot see the point use the scroll wheel on your mouse to zoom out of the drawing until you can see the point. This is the point where you would probably want to start a plan from. Placing the point at the absolute coordinate of 0, 0 puts you right in the center of the grid. Maybe you want to move over or some other value.

This is how you can use the snap setting for the grid. Find the origin of the grid and work with it from there. Object Snaps is the next snap function on the Snap Tools toolbar. You will find that Chief Architect X1 and X2 now have very good snap functions. Later in the book you will find out in detail how to snap things together.

Zoom back into the box that you drew earlier. A tool must be selected in order for the snap functions to work. Move your cursor to the box you drew earlier. With the cursor trace the perimeter of the box. Notice the red symbols that display as you move the cursor around the perimeter. The symbols represent the snap function that will be applied if you click the mouse button.

Move the cursor to the middle of the top line. A little red triangle will display. This is the Mid Point snap indicator. Move the cursor to one of the corners of the box. A red square will display. This is the Endpoint snap indicator. As you move from the corner towards the midpoint of a side an hourglass symbol will display. This is the On Object snap indicator.

Place the cursor on the midpoint of the top line of the box. You will know you are at the midpoint when the Mid Point snap indicator displays. Move your cursor down and a dashed line will follow it. When you are near the center of the box move the cursor to the right side of the box. When you see the Mid Point snap indicator display for the right side move the cursor back towards the center of the box.

Again, a dashed line follows your cursor. When you are near the center of the box a vertical line extending from the midpoint of the top line of the box will intersect the line extending from the midpoint of the right line of the box. Where these two lines meet is the exact center of the box. Click the mouse button to snap a point to this exact center of the box.

This is a result of the Orthogonal Extensions snap setting. Move the cursor to the top right corner of the box until the Endpoint snap indicator displays.

Now move the cursor to the right. A line follows the cursor allowing you to keep in an exact line with the top line of the box.

Click to snap a point. Go back to the corner. Move the cursor upwards and again a line follows the cursor allowing you to keep in line, this time with the right line of the box. Click to snap another point. Point Tools. Chief Architect has several useful snap settings that you can use.

Generally you would want to work with the snap settings on. The snap icons you see on the Snap Tools toolbar dont need to be showing but that is the way Chief Architect has them set up. That way if you did not want a certain snap function to work you can turn just that one off. Or you could turn off as many of the snap functions as you like, depending on your needs.

If you want all of the snap functions off you would only have to turn off Object Snaps. For example, if you try to draw a line near the box you drew it will try to snap to a snap point on the box.

If you dont want your line to snap to anything you could just turn off Object Snaps before drawing the line. Another option, instead of turning off Object Snaps, would be to hold down the S key on your keyboard. Holding the S key down releases any snaps allowing you to start and end your line without snapping to a snap point on the box. These must be turned off too in order to draw your line freely. The Edit Behaviors Tools Toolbar One of the really big changes in Chief Architect X1 is the edit behavior of things or the way objects are edited in the program.

This new change affected the way things are moved. If you did not create this drawing you can use CSS1-f. Each corner of the box has a diamond shaped edit handle.

Move the cursor to the top right edit handle. Notice that when you are over the edit handle the cursor changes to a two way arrow. Click and drag the edit handle up and to the right. Now move the edit handle around in any direction. By default you can move this edit handle in this manner. Window Tools icon in the Architectural Click on the Tools toolbar. Insert a window in the left wall of your building by clicking near the midpoint of the wall.

The wall now has a window in it. Press the ESC key to exit the window tool. Click on the window that you just inserted. Move the cursor to the middle edit handle and when the cursor turns into a 4-way arrow move the window up and down in the wall.

The window is free to move to any location in the wall. When the use of a tool is described in this book, it is assumed that the Default edit behavior mode is active. Besides the default edit behavior that you just saw there are also other edit behaviors. Click the Resize edit button in the Edit Behaviors Tools toolbar.

Now click the upper right corner edit handle in the box and move it outward. As you move the edit handle the entire shape of the box is changing and becoming proportionally larger. Move the edit handle inward and the entire box becomes proportionally smaller.

It does not matter what the shape of an object is when you use the Resize edit button. This tool allows you to keep the angle between adjacent edges fixed when you move a corner edit handle. Click on the window and move it. The window moves as it did before. The Resize edit button has no effect on a building because a building is different than the 2D CAD polyline object. Click the Fillet edit button. Click the top right corner edit handle of the box. As you drag the edit handle inward a fillet will form.

To proportionally resize an object, always drag a corner edit handle and not an edge handle. Ill jump off subject a little and describe another edit behavior that was introduced in Chief Architect X1. If you did not create this drawing you can use CSS1-g. Select the base cabinet that you inserted in the drawing a while back.

Click the center edit handle and begin to move the cabinet to the left. As you begin the move press the TAB key on your keyboard. The Enter Coordinates dialog box will display. Select the radio button for Relative to Start and uncheck the box for Polar if it is checked. In the x edit box type In the y edit box type 0. The cabinet will move to the left exactly 12 from where you started to move it. Select the base cabinet again.

Begin to move it again to the left and then press the TAB key. When the Enter Coordinates dialog box displays check the box for Polar.

In the Distance edit box type In the Angle edit box type Press OK. The base cabinet will move exactly another 12 to the left. This is another new edit behavior that you can work with if you want. It really works very well once you get used to it. There is also the Concentric edit button on the Edit Behaviors Tools toolbar. You will find that you will probably use the concentric edit behavior quite a bit. It acts a little like the resize edit behavior.

Concentric means that as you pull things in and out it pulls the whole object in and out the same distance. Using the Box Tools button draw another box on your drawing. You may have to use the pan function to pan the drawing to an empty space to put the box.

Click the Default edit button. Click the upper right corner edit handle and move it a short distance upward and to the right so that it resembles the illustration to the right.

This could be the shape of a piece of property and you need to create a setback. Or you want to show the rim of a tub. There are probably a million things you could use this tool for. Click the Concentric edit button. Click the upper right corner edit handle and move the handle out and then in.

You can see that the entire box moves the same distance all around. While using the concentric edit function you can specify an exact distance to move an edit handle using Concentric Jump.

Double click the Concentric edit button. The Preferences dialog box will open to the Behaviors panel of the Edit category. The radio button next to Concentric in the Edit Types section should be selected. In the Jump edit box type Press OK to exit the dialog box. Click the upper right corner edit handle of the box you made in the previous exercise and try moving it now.

Notice that as you move the edit handle it will jump to 12 increments. Try moving a wall on your building. It too will jump to increments of Select the box. When you select the box, the Edit Tool toolbar you will read about this toolbar next appears at the bottom of the screen. Select the upper right corner again and move it inward. A new box is drawn so that each side of it is exactly 12 in from each side of the original box.

Be sure to set the Concentric Jump back to 0 when you are finished with this exercise. Default edit button. To concentrically resize an object with no restrictions, set the Concentric Jump value on the Edit Behaviors panel of the Preferences dialog to zero and turn off Grid Snaps. As you can probably see the Concentric edit behavior tool can be very useful. Now remember when you are switching to the different edit behaviors that each has its own hot key see Figure The edit behaviors that you will probably use the most are the Concentric.

Default edit behavior tool. Generally you will be working in the Default edit behavior. New with Chief Architect X2 is that when you now fillet an object the area the fillet takes out is subtracted from the total area of the object.

The Edit Tools Toolbar Whenever you select an object in the drawing screen the Edit Tools toolbar will appear just below the drawing area. It can also be grabbed and pulled up into the drawing screen and made a floating toolbar. The tools that will appear on the Edit Tools toolbar depend on the object you select. Dont worry; this book will cover all of the different functions in all of the tools that appear on this toolbar.

So when you click on an object all of the things that you can do to that object will appear in the Edit Tools toolbar. If you did not create this drawing you can use CSS1-h. Click on one of the walls in the building you drew. The illustration below shows the Edit Tool toolbar that displays after clicking on a wall. Right click the wall. Notice that all of the tools shown in the Edit Tools toolbar are also listed in the Contextual Menu.

You can use the Edit Tools toolbar or the Contextual Menu to edit an object, it really does not matter. So you have now seen the different toolbars while in a plan view. Different views, other than the plan view, will have different toolbars. The 3D views will have different toolbars see Figure In the 3D render views beginning with Chief Architect X1 you can now edit things, like walls.

Take a look at the illustration shown in Figure Notice the tools available in the Edit Tools toolbar that you can use to edit the selected wall. Some of the tools in the Display Tools toolbar on the right side of the drawing screen are now grayed out, meaning that they are no longer available. The Architectural Tools toolbar now has different tools included in it.

Beginning with Chief Architect X1 you can also change floor and ceiling heights in the type of perspective view shown in Figure It is recommended by some expert users, however, that you dont. You should avoid editing wall, floors, and ceilings in this kind of a view. It is because you would be doing a kind of free-hand guessing. You can use the TAB function discussed earlier to say raise the height of a wall a certain exact amount, but it would be much easier and more accurate to do this in a cross-section or an elevation view you will find out all about using these views later in this book.

But you can edit the wall if you want and if it better serves your needs. You can use the edit tools along with the walls edit handles to reshape it. You can move windows or doors or do whatever you want. There are different ways to rotate a 3D view. When you are in a render perspective view there are several different render cameras that you can use see the illustration to the right.

Select the entire building. Perspective Floor Overview camera. Zoom out so that you can see the. Select the Mouse-Orbit Camera from the Move Camera with Mouse tools dropdown menu on the toolbar called the Vector Camera 1 toolbar just above the drawing screen. Click and drag inside the drawing screen. This camera allows you to walk through the model a little bit more.

Select the last item on the list, the 3D Center Camera on Point. Click on the window in the building. The model will jump so that the window is now in the center of the screen. Have you noticed how the cursor changes to look like the icon for the camera tool being used? Close the Perspective Floor Overview. You can switch back and forth with the different cameras by using the hot keys or by clicking the camera tool icon button. So everything you select in Chief Architect has an Edit Tools toolbar and depending on the object you clicked on, the Edit Tools toolbar is going to look different with different commands that you can use for the particular object that you selected.

Resetting Toolbars Suppose your toolbars get all messed up. A toolbar gets pulled off of the screen or is relocated to an odd location, or a toolbar gets turned off, or you are missing things, and anyway, things have gotten messed up somehow. Move the following toolbars into the drawing area making them floating toolbars: The Architectural Tools toolbar, Snaps toolbar, Display Tools toolbar, View Tools toolbar, and the Edit Behaviors toolbar.

Or you could right-click on a tool icon and select Customize Toolbars from the drop-down menu that appears. The Toolbar Customization dialog box will display.

Go to the Toolbar tab. In the Views section you will see all of the different types of views. On the right side is the Reset Toolbars button. Click the Reset Toolbars button. You will get a Warning dialog box asking Are you sure you want to restore the default toolbars. Chief Architect will reload the original toolbars for the configuration that you selected to see what configuration is selected go to the Configuration tab that were present when you first opened the program.

If you have been following the exercises the Extended Tools Configuration will have been selected as the current configuration for your toolbars.

Remember you would only want to do this as a last resort to fix a mess as any other customization you have done will be lost. Since you have not yet done any customization you dont need to worry. Select Close to exit the dialog box.

Create Custom Toolbars You can create your own custom toolbars and tool icons. If you want to have a toolbar that has the tools that you use all the time then you would want to create a custom toolbar.

Notice the different views that are listed in the window of the Views section. Each of these views uses different toolbar buttons. For example when you are in an Elevation view, different tools will be used than when you are in a Layout view. Click on the different view options and see what kind of toolbar buttons display in the window of the Main Toolbar Buttons section.

Click on the Plan view. Click in the window in the Main Toolbar Buttons section and start typing L. The list will jump to the tools that begin with the letter L and you will see Layer Painter and Layer Eyedropper. If you dont then scroll down a little until they appear. The list is also in alphabetical order, making it easier to find a particular toolbar button. Click on the Layer Eyedropper tool icon and while continuing to hold the mouse button down drag the icon to the drawing area.

The icon will now be part of a new toolbar that you can add to. By the way, the Layer Eyedropper tool is a very handy tool that you will really appreciate after you use it a few times. Click and drag the Layer Painter tool icon onto the new toolbar that you created with the Layer Eyedropper. You now have two new icons on your toolbar. When you need these two tools they will be handy and will save you the trouble of finding them in the Menu.

Next, look for another handy tool called the Paste Hold Position tool. Drag it up and drop it in the toolbar you just made so that there will be a total of three tools in this newly created toolbar.

Your new toolbar should look similar to the illustration on the right. You will find that as you use the program you will probably use this tool a lot. With this tool you can take anything in your plan, including a group of items, copy it, go to the next floor, click the Paste Hold Position button, and those items you selected will paste to exactly the same position on the new floor as they are on the other floor. You can use this tool for just about anything in your plan.

You can even use it to copy an entire floor plan to another floor. It is truly a great tool to have handy on your desktop. As you can see it is pretty easy to add tools to your desktop. If you have or discover other tools that you use often, using the Toolbar Customization dialog box will make it simple to place the tool on your desktop.

You can create a toolbar that has a group of appliances that you use all the time, such as a shower or a tub, etc. Go to the Main Toolbar Buttons section of the Tools tab of the Toolbars Customization dialog box see steps of the previous exercise. Type Pl and click on Place Library Object.

What you want to do is place something from the Chief Architect library that will be available to you all the time. Pull the Place Library icon onto the screen someplace.

Pull the same icon onto the new toolbar twice more so that there is a total of 3 Place Library icons on the new toolbar.

Start a different toolbar by pulling the Place Library icon onto the screen away from the toolbar you just created. Place a total of 3 Place Library icons on this one as well. Click the Close button to close the dialog box. Click on one of the Place Library icon that you placed. The Library Object Button Specification dialog box will display. Click the Library button in the Library Object section. The Select Library Object see Figure dialog box will display.

Click on Standard right for the Standard Tubs option in the Bathtub subcategory under Fixtures, which is in the Architectural category. Highlight Automatic 1 and press the OK button. The new toolbar that you created now has an icon with a picture of the bathtub.

Whenever you want a symbol for the standard style of bathtub you can come right to this toolbar and click the icon. Notice that the title in your new toolbar says Plan 1 or it might say Plan 2 depending on which one of the toolbars you picked to put the bathtub icon in.

Right click on one of the tool icons and from the menu select Customize Toolbars. The Customize Toolbars dialog box will display. In the Tools tab, Plan should be highlighted in the Views section. Click on Plan 1 to highlight it.

Click the Rename button. The Rename Toolbar dialog box. Type something like, My Bathroom Fixtures. The name Plan 1 in the Toolbar Customization dialog box has now changed to show the new name. Click the Close button. The toolbar will be renamed with the new title after you dock it.

Close the toolbar by clicking the close button. You have not lost or deleted the toolbar. Open the Toolbar Customization dialog box and go to the Toolbar tab. Highlight My Bathroom Fixtures listed in the window of the Toolbars section.

Press the Activate button. The toolbar will reappear on the screen where you had closed it. Clicking this button will allow you to browse your computer for a different icon or picture. You probably also noticed that there were two automatically generated button icons for the bath tub.

You can select either one of them to represent the standard bathtub. You have now learned how you can build your own custom toolbars with things that you use most often. You can do that with anything that you can select from the Library, such as CAD blocks, text, etc. Maybe you have the same text that you use in every plan. This would be a good way to have that text handy whenever you needed it instead of having to type it over again.

So, again, you can select anything from the Library and put it in a toolbar that you create. Try placing library items for the rest of the Place Library icons you placed in the two toolbars that you created.

Maybe you could place kitchen appliances that you would use often in the other toolbar and name it something like My Kitchen Appliances.

Custom Toolbars Files You may have the question, Will the custom toolbars that have been created stay with the program or just with the default plan? The answer is they are now a part of the program, which is what happens when you change or create a toolbar in Chief Architect.

While Im on the subject, suppose you created a toolbar and you wanted to put that toolbar on a different computer. To see how you can do this, try the next exercise. If you did not create this drawing you can use CSS1-i. Open the Toolbar Customization dialog box and go to the Configurations tab. The Extended Tools Configuration option should be highlighted. You have several buttons on the right side of the Custom Toolbar Configuration list window that give you the options: Add, Remove, Copy, and Switch To.

Click the Copy button. The Toolbar Configuration File dialog window will display. You will be making a copy of the Extended Tool Configuration. Click the Save key. Chief Architect added your toolbar to the Custom Toolbar Configuration list. So the toolbars that you have created will be in your own toolbar configuration.

Close Chief Architect. When asked if you want to save any changes to your drawing, click Yes. You could then take that toolbar and copy and paste it to a different computer. Whenever you open Chief Architect it will open up one of those toolbar configuration sets that you saw in the Toolbar folder of the Chief Architect X2 Data file.

Whatever toolbar configuration you were in before you last closed Chief Architect is the toolbar. In this case if you went to the Configuration tab of the Toolbar Customization dialog box the toolbar configuration that you just named would be highlighted and that would be the configuration you would see on your screen.

You could set up different materials, different colors, and literally hundreds of pallets of toolbars on your computer if you really wanted to. Hotkeys Using a keyboard shortcut, or hotkey, is a convenient way to execute commands in Chief Architect.

Many people prefer to keep their hands on the keyboard rather than going back and forth from the keyboard to the mouse. Many of the Chief Architect tools have a keyboard shortcut, or hotkey, associated with them. If a tool has a hotkey it will be listed to the right of the tools name in the menu. Not all of the keyboard shortcuts are very intuitive and so you will need to do some memory work.

Later, in this section, I will show you how to print a list of all the hotkeys being utilized in Chief Architect. If you start learning the keyboard shortcuts and using them it will save you some time. Hotkeys are new to Chief Architect X1 and were not available in previous versions of Chief Architect. In order to use a hotkey, all you have to do is press the appropriate key or combination of keys on your keyboard. Advanced Search. What’s New? If this is your first visit, be sure to check out the FAQ by clicking the link above.

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Chief architect x2 metric units free

This is a list of the changes made to Chief Architect X2 in the , , , , Fixed an issue that prevented dimensions using metric units from. Check out this Chief Architect Help Database article, they’ve got some links to places that offer additional 3D symbols, some free. Ken son, Naval Architect, Box -Y, Lara. CA PUBLICATIONS — CATALOGS FREE CATALOG of discount accessories for discriminating yachtsmen.


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You will begin zooming away from the building. The icon with the picture of a triangle is actually the Cad Configuration toolbar. The Extended Tools Configuration will give you three rows of tools and a couple of additional toolbars will appear on the right side of the screen as well and just about everything you see. Join Date Oct Posts 2, Move the following toolbars into the drawing area making them floating toolbars: The Architectural Tools toolbar, Snaps toolbar, Display Tools toolbar, View Tools toolbar, and the Edit Behaviors toolbar. The reason Chief Architect is set up this way is because the screen would be too crowded if every icon for every purpose was included on the screen. Pull the Place Library icon onto the screen someplace. Carousel Previous. If you want, you can switch between these different configurations as you need them, which is okay. When the wall is approximately 40 long release the mouse button and the wall is drawn.❿